Savannah

If you're really eagle-eyed, you may have spotted that I've had a new video, Savannah, up on YouTube for a few months, but I haven't mentioned it in this blog yet*. This video was coded in Processing 3 (Java), again, similarly to some of my earlier videos, but I tried to design some rather basic…Read more Savannah

First Game: Way of the Bubble

The last few weeks have been a bit intense at times. I signed up for a game music composition course on Udemy in June - maybe not the sanest thing to do during a 30-day composition challenge, but I doubled up and used the homework as Tune-A-Day June tunes, which helped me crack on with…Read more First Game: Way of the Bubble

Code Like A Girl

The last week has been a bit bonkers, as I've been trying to fit work around helping a good friend with a family crisis. I haven't got as much done as I would have liked, but some things are just more important, and I've still been able to make a little progress. Over last weekend, I…Read more Code Like A Girl

Digital Video, DIY style

I've already mentioned in previous posts that I've been working on a music visualiser application based on Digital Signal Processing (DSP) of sound, which could then be used to project images to screen during performances of my music.  It's a significant detour from writing music itself, but would be particularly valuable for when I am…Read more Digital Video, DIY style

A Worthwhile Detour

  A couple of weeks ago, I went to a couple of events at Lincoln's Sonophilia Festival (the UK one, not the one in Nebraska). One of these events was the Weird Garden experimental music club, and a chap called Dave C was demonstrating Lissajous curves by generating four tones using a Raspberry Pi and…Read more A Worthwhile Detour